Hi, I’m Ryan, a 3D Environment Artist and 3D Modeller focused on creating immersive, game-ready environments for interactive experiences.

I graduated from Algonquin College’s Advanced Game Development program, where I built a strong foundation in environment art, 3D modelling, level creation, and production workflows. Since then, I’ve continued developing my skills through personal projects, game jams, and indie collaborations.

I work primarily with Unreal Engine 5, Blender, and Substance Painter, taking environments from concept through to final implementation. I enjoy building detailed, gameplay-focused worlds that support storytelling, exploration, and player immersion.

I’m looking to join a collaborative development team where I can contribute high-quality environments and continue growing as an Environment Artist.

CASTLE ON A CLIFF

Junior 3D Environmental Artist
Specializing in Game-Ready Worlds

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