3D Modeller & Environmental Artist

I am a highly motivated and creative 3D Environmental Artist & 3D Modeller with a passion for developing immersive and visually compelling game environments. While my experience stems primarily from post-secondary education in Advanced Game Development and continuous learning in game development, I also participate in game jams, and Indie projects. I am proficient in Unreal Engine 5 and Blender, with experience in Substance Painter.  I possess a strong foundation in creating game-ready models: 3D modelling, UV mapping and texturing.

Fuelled by a lifelong passion for video games, I honed my skills with an Advanced Diploma in Game Development from Algonquin College. For over 18 years, I've immersed myself in the gaming world, exploring diverse technologies across PC, Xbox, Switch, and Nintendo platforms – even venturing into live streaming. Beyond formal education, I'm driven to bring my own sketches and pictures to life, constantly seeking new ways to blend creativity and technology. My dedication extends to the player community; for the past decade, I've actively participated in beta testing for popular titles like Rust, 7 Days to Die, and Level Zero: Extraction. This experience has sharpened my eye for detail, enabling me to effectively identify and report bugs, contributing to polished and engaging gaming experiences.

Games I’ve contributed to: